Casualties

How many times have great hardware and software died in both the physical and digital manifestation in the race to be the people’s choice? How many times had a gadget that’s so ground-breaking, had died because it wasn’t the popular kid of the year? How many times? It’s probably best to say that there’s countless of it. For me, there’s a twin aspect between these two. One’s in the past, and the other slowly withering in the present.

ZUNE

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Where to begin with the Zune? Or more specifically (my favourite really), the Zune HD. What a shame. It came just at the wrong times, that’s all. Getting bullied by the iPod, and that bullying manifests itself physically in the real world. How many times have I seen someone getting ridiculed just for having a Zune? Plenty enough to know it wasn’t deserved at all. Checking through the Zune forums, it’s amazing how many stories were shared about the problems of having a Zune in your social life. Being ridiculed just for having a Zune? Really?

If you’ve actually used a Zune, you’d know how overrated the iPod is in every way. In terms of UI, there’s no way the iPod’s interface will ever beat the Zune. Sound quality is also where the Zune bests the iPod (bar the later generations). But what really separates here is the UI. It was a really pleasing experience. It was colourful without being messy, it felt alive too when compared to the iPod’s interface.

I blame mostly on the Mac vs. PC ads for this. It’s quite indirect, but it definitely tarnished the shine of the Zune enough to make a majority of the people despise it. Microsoft didn’t exactly have the best of it’s image back then, and the Halo effect was in full force on their products. Fortunately, Zune was… in a way… saved. By who you ask?

Nokia Lumia

It was Nokia’s Lumia that had fully saved the Zune spirit. Well, mostly anyway. Zune still lives on, as a software. The Zune media player in WP7 devices. Then there’s the Zune media player for Windows. Physically, it’s neutrally alive (no longer manufactured), but on the digital realm it still lives on.

Now some of you might ask, “Why the Lumia? Why not other WP7 devices?”. This might sound quite biased, but other WP7 devices never manage to replicate the feeling of the Zune hardware as well as the Lumia devices did. The Zune HD felt really solid, with a beautiful screen (for it’s time) to go with. Ok, so it didn’t have the light weight that the Zune had but when compared to any other WP7 device, in my opinion it’s the Lumia that comes close.

SYMBIAN BELLE

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Dear little Belle, how dreadful your fate have become. There’s so many figures my finger wants to point the blame at here: Stephen Elop, Nokia N97, the press, the fanboys and it’s own late entry. I’ve used Belle and it wonderful. Absolutely wonderful. I find it shocking that Nokia didn’t release the N8 at this state when they announced it. To be honest, there’s probably too much for me to say why Belle’s a casualty here. Right now, all that it’s worth is mostly a collectible. Of course there’s the few who’ll buy a Nokia 701 because they want a not-so-expensive smartphone, but for the majority it’s not in their radar.

Well, it’s no use crying over spilt milk on this one, but the problem that I’m facing here is there’s just so much that’s being spilt here.

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Some part of me just won’t stop hoping though. If someone would take upon the remains of Symbian Belle (not now, later), I hope it’ll be given the chance that it’s deserved. Hopefully it’s not by Samsung though, they’re getting as obnoxious as Apple was before. Same goes with the Zune. Please Microsoft, please. You’ve got Nokia as your premium hardware partner. What’s wrong with making a dedicated portable media player that (hopefully) uses an improved Zune interface? Resurrect Zune because I’ve yet to hear a smartphone that would implement a dedicated DAC chip to make decent audio reproduction. Well, if Nokia did make a music-dedicated smartphone with WP7, that’s good enough for me actually.

Gaming rumours

Now, usually I don’t respond much to rumours of the so-called “next gen” consoles, but after so many years of advancement within the tech world, it’ll be surprising if Microsoft, Nintendo and Sony will actually stick to their 15 year upgrade plan. Ok, take these with a pinch of salt: the upcoming Wii U will be twice as powerful as the current Xbox 360 and the the rumoured Xbox 720 will have graphical prowess 6 times more powerful than the 360.

Moving on towards the technical details, the Wii U will be using an R700 graphics chip. The more popular term for that would be the Radeon 5xxx series. Like I said, take that with a pinch of salt, because these rumours aren’t exactly believable.

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Now things are really moving here; the Xbox 720 is supposedly to use a Radeon 6xxx graphics chip. Pin-point that and we get the Radeon HD 6670. ASSUMING that this is true, then rejoice Xbox-only gamers. You guys will finally have games that’s as flexible and good looking as what my laptop has been giving me for these past few years. ;p

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Thanks to Gaming Bolt for the info. Side note: wouldn’t be much better if Microsoft just merge PC and Xbox games into 1 platform? The Xbox 720 will be the base gaming specs, while dedicated PCs will be part of the hard core gaming experiences. Of course, PCs might have the flexibility to play these games even though sometimes their graphical prowess isn’t up to par (*cough*Intel*cough*). That, and also adding the name of Windows to gaming and Xbox might scare away some of the (out-dated) customers.

WOT about this? Well, as long as there are reports of piracy being rampant across the PC platform, the consoles, these dedicated, specialised and standardised platforms might survive for a good decade or so. To be honest, if Microsoft had exert control over their PC platform long ago, they wouldn’t have 2 gaming platforms to deal with. Yes, there’s GFWL, but they way MS implemented it can be a PITA. Maybe we should just look at the root of the PC platform here, if only Intel, AMD and Nvidia agreed to a yearly update of their products, say every 5 years, then gamers and game devs, ESPECIALLY the devs, would find the PC platform a much more attractive alternative to the console. I don’t believe this is a case of piracy at all. Looking at the “back” markets, it’s astonishing that the amount of pirated console games dwarfs the pirated PC games when it comes to physical volume.

I guess, in the end everyone in the gaming community have to work together to make sure the industry is profitable for all of us, not just in terms of money mind you.

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Now, if only I got the mood to finish that Kinzu review…

SOPA, Wiki, wordpress and the world

Checking out Twitter, and yep. People all over the world are now bitching about Wiki’s downage. Though, I didn’t meant “bitching” in a bad way, since the significance of Wikipedia to the world is really freaking huge. Just ask any high school student out there. I wonder, if there is a SOPA for every country out there, then the Internet, the OPEN internet is pretty much useless to begin with other than spreading country propaganda. Well, this post is pretty much just to let anyone out there that I haven’t abandoned this. It’s just a few weeks after all. I steel need to get that Kinzu review ready, but FML. Kinzu v2 is about to be released commercially. Better something than nothing I guess.

Just to let anyone out there know what’s the difference between me and any other reviews out there, is that I take in and show the gadget’s experience in my view point. I’ll be mostly unorthodox, avoiding as much “numbers” and “GHz” and “dual/quad/octo-core” and any kind of tech talk like that.

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The Kinzu will be coming soon, I promise! :)

CES 2012

Seriously, being stuck here on the other side (literally!) of the CES world is making me grumpy. Very grumpy. Why? Oh I tell you why:

1) Acer revealed the world’s thinnest ultrabook, ever. I’m not kidding here, it IS the world’s thinnest ultrabook. How thin?

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1.5 mm thin. Yes, you didn’t saw that wrong. 1.5 bloody mm!!! Update: sorry, that’s 15 mm. Lol.

Of course I wouldn’t say this is for me. I still require power from my laptops while providing a long usage life.

2) Nokia Lumia 900 will be revealed, the Nokia flagship.

I have high hopes for Nokia this year. Being a long user of Nokia phones, I’ve known them for only one thing, their incredible build quality. I still have a Nokia N70 from… what? I think it’s almost 2 decades old and it still works even after a hundred or something drops (no joke).

Beauty

No, that’s not the 900 unfortunately. Voila! The Nokia Lumia 900.

3) Razer will introduce what they’ve dubbed the “World’s first true gaming laptop”

Razer-Blade

Yes yes, I know. “It’s a rip-off”. One can only hear the similar things for so many times before one wonders if it’s true or not. For the price, it certainly doesn’t reflect the specs given. However, Razer could’ve also added some features that would’ve justify the price. Who knows? Maybe a decent 3.2 megapixel front-facing camera with good lenses? Maybe a one-of-a-kind and revolutionary cooling system? Maybe they’ve tweaked the BIOS settings to improve the battery life, gaming up to 8 hours on battery? Incredible build quality? A gorgeous screen? Whatever it is, I’ll stick to something I believe in: “Don’t knock it ‘till you try it”.

4) LG’s OMGOMGOMGOMGOMG 55” super sexy, super thin, super OMG so sexy OLED TV.

OK, first we got the world’s thinnest ultrabook at 1.5 mm, now we got a 4 mm thick TV?!

LG-OLED-55

Wow… I see something sexy. Really sexy. LG is seriously stealing the spotlight with that screen. And the fact it’s using OLED, it’s colour reproduction would be better than the standard LCD screen. RGBW pixel colours, check. Super thin thickness, check. Light weight (for a TV) as in 7.5 kg, check. Super expensive price tag (BND$16000), check. Oh LG, I hate you so much…

Rev It Up! [Sony MDR-XD200]

Good audio, good price. Sony’s audio portfolio may had been quite stale in the recent years, but that doesn’t mean they’ve lost their touch when it comes to audio entertainment. In this review I’ll be pitting one of Sony’s most affordable headphones, the MDR-XD200 against low to high quality MP3s, varying music genres such as from rock to classical, techno to pop, games such as Counter Strike Source and Skyrim, and also how it’s comfort and build quality stands up to everyday use.

 

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They’ve got big cans.

Unfortunately, I’ve had the pleasure of throwing the packaging away so I can’t really show you guys about me undressing these Sony’s.

 

First and foremost, I am not in anyway whatsoever a self-confessed audiophile or any of that sort. I’m somewhat in the middle, I want my music to sound really good, minus the $$$$ equipment. Frankly, I’m taking these on the “slightly above-average Joe” perspective.

 

Now that’s out of the way, the first thing you’ll realize about these Sony headphone is that really, really long cable.

 

Long cable

Yep, it’s THAT long.

Sony made it clear that these are for those who wants to watch their home theatre setup while maintaining a close environment. I find it’s 3m cable to be quite excessive as Sony didn’t offer separate cables instead. You’ll have to improvise with these long cables, maybe just like what I did: tying it up with a rubber band.

 

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Big, puffy pads for the cans.

The cans are huge, and quite comfy. I think I have fairly large ears, yet they fit snugly throughout my ears. During the first few minutes of using the headphones, the side of my head feels like it’s been gently massage (or something similar like that). Yet, moving on towards the 1 hour mark, I can’t help but notice the biased pressure on the front-side of my face than on the back. It’s not what I would call unbearable, just irritating enough for me to take it off and let my sides rest for a few minutes.

 

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Double headband? Quad headband?

Sony opted for a dual headband design which I believe to be quite practical and just overall more comfortable than the solo headband that litters most of the headphones out there. I’ve used the SteelSeries Siberia before, and let me tell you that this design is really, really comfy. However, instead of using an elastic nylon/cotton material like the Siberia, Sony used some sort of a rubber/plastic material which isn’t really something I would rate as the Siberias. Even then, I feel no pressure on the top of my head, it’s almost non-existent!

 

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For BND$40 headphones, the build quality’s quite so-so.

 

When it comes to build quality, I would rate it slightly below average. Every time I extend the cans to fit them on my head, it makes a cheap ‘creak’ sound. Should I mention that there’s no metal used here? Well, actually I’m quite happy that metal isn’t used primarily. I’d rather have a flimsy but elastic plastic to hold the cups than a brittle metal. Yes Beats headphones, I’m looking at you.

 

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Don’t expect much.

Looking at the cans itself, you’ll notice there’s a slider underneath each. It shows “movie” on one side and “music” in the other. I find this addition odd in a budget headphone, so I wasn’t expecting much from it, probably just an aesthetic addition. My first few minutes of using the headphone confirms my belief on these sliders being useless. Well, until I started using 320 kbps MP3s with music genres that has a strong techno-theme to it. It’s not just for aesthetics, it really does make a slight change in how the music is outputted. From “music” to “movie”, I find that in general the mids and lows got a slight bump upwards, which makes sense as in a movie strong audio ambience immersion is key, while listening to music marathons with strong bass might cause fatigue on some people. I think Sony used a passive blocker for this, since it really feels plastic-ky.

 

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Notice the slant on the insides?

 

It should be a crime for anyone to make the drivers to touch the ears with such uncomfortable degree. Thankfully Sony put effort into removing this problem by slanting the driver base so that it aligns parallel to your ear. What does this mean? It means that the audio can get as close to your ear as possible without it putting stress and pressure on your ears.

 

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Snug and tight, but leaks.

When I first used the headphones, I can’t make up my mind if it’s either a closed or an open can design. It certainly did muffle up enough of the ambient noise, but I can still hear people around me talk, the whine of cars passing by and all that. It wasn’t until I turn up the volume to 80% on my Nokia that it fully drowns out the outside noise. Yes the sound leaks unfortunately, except that the leak isn’t as horrendous as I expected it to be. Suffice to say, on 50% volume and in a quiet room, a person beside you might hear whatever you’re listening, but it’s not an ear-bleeding leak. It’s quiet subtle really.

 

AUDIO TESTING

Alright, time for the main part, testing it’s audio output. I’ll be using 5 songs consistently throughout my reviews. One of them I’ve ripped at WMA lossless format and others at 320 kbps MP3 format. The songs will be:

[Metallica – Enter the Sandman]                                            WMA lossless

[Adelitas Way – Sick]                                                              MP3 320 kbps

[Yanni – Never Leave The Sun]                                               MP3 320 kbps

[Michael Gettel – When All Is Quiet (She Dreams of Horses)]  MP3 320 kbps

[Gorillaz – On Melancholy Hill]                                               MP3 320 kbps

 

Other conditions:

Played through Zune media player

Default volume at 100%

Zune volume at 50%

Sound card is a generic “High Definition Audio Device” (through Device Manager)

No enhancements in the control panel are used

Headphones set to “MUSIC” mode

Metallica – Enter the Sandman

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Wow. And I thought it sounded good on my crappy earphones that came with my phone. This sounded WAY better. Let me put this in details. During the intro, I can hear the guitar plucks making a reverberating sound around me. The sound stage was really there. Comparing this to my old crappy earphones, it feels like a crappy radio churning static in a monotone while the Sonys create a real surrounding stage and it seriously picks up more minute details that I wouldn’t have noticed on my earphones. Still, I can’t help but notice a slight crackling sound when the cymbals were played. This is true throughout the highs, it seems that it can’t handle much of the higher frequency of the sound spectrum. The bass felt really, really good. It was punchy, but not so much that it would feel muddy. Only after hearing through these headphones that I realized how much muddy and overblown basses are played these days. Those bass made me feel like I’m drowning, these bass delivers a solid and controlled punch into my ear canal. The mids are ok, but not something to write home about. I do notice a little bit more detail in with the guitars, but it also gets lost easily when too much instruments (mainly the highs) are played. Actually, it’s the cymbals that were lost the most. It seems that the sound stage of these headphones, while a major improvement over crappy earphones, still doesn’t offer the much needed area for the instruments to play individually. It felt a bit cramped once you get used to it. Moving on towards the solos, WOW! I don’t know what happened, but I’m beginning to notice all the instruments more clearly. It’s as if the headphones just needed a few minutes of music to stretch out. I heard the guitar solo with crystal clarity, it was oh-so-good to hear. I still hear the crackling in the background though, but that’s usually during the quiet moments. Vocals were really clear, not too crispy not too muddy, it was perfect and was in front amongst the instruments.

 

Adelitas Way – Sick

adelitas way - sick

Oh my God, I just LOVE how these pair handles the beats in the intro, and it handles the sound stage really well as a stereo headset. When the guitar riffs comes in, it was absolutely delicious, the minute detail was heard. Then Rick’s vocals move in and yes, despite being surrounded by cymbals, mid and highs of the guitars and the beating of the drums, his voice was very apparent and in the middle amongst the others. The beats of the drums were well received, punchy and controlled. Cymbals were, mostly drowned unfortunately. It requires a bit of effort to detect them. During the vocal solo, Rick’s voice was crystal clear. Other than the cymbals, it was the high guitar riffs that were a bit drowned by other instruments, but it’s still there and doesn’t requires as much effort as the cymbals. Generally, it was the mids that were the stars of this song when using the headset.

 

Michael Gettel – When All Is Quiet (She Dreams of Horses)

Michael Gettel - Winter Song of my People

Transition from earpiece to the MDR-XD200 was like moving from 1950’s TV show to a 2011 one. Yes, it’s just pure clarity, but once again I felt a few bit of distortion here and there when the highs are in. But overall it was beautiful. I can’t help but have this feeling that I’m missing a few minor sounds though.

 

Gorillaz – On Melancholy Hill

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It’s quite obvious that this headphone rapes any previous cheap/generic/one-that-comes-with-your-phone earphones (or headphones for that matter). The Beats are once again punchy and just right, not muddy at all. I also noticed that some sort of buzz in the background that I wouldn’t have noticed with my cheap earphones. But where it really shines here is the sound stage (again). I can easily differentiate which sounds that are far or near.

I noticed that these stereo headphones just lacks any positional audio to help out the placements of each sound. Doesn’t look too good on the gaming front from here.

 

Counter Strike Source

Counter-Strike-Source

Every click, every reload, the drop of a shotgun shell, the blast from the AWP. Crystal clarity. It’s safe to say it feels like I developed a 6th sense when I mowed CTs through the ‘assault’map. Unfortunately, my gripe on these headphones were true. It doesn’t offer any true positional audio that would satisfy a serious gamer. You might hear someone entering through the vents when you’re in the hostage room, but you won’t be given sufficient positional info to pick it out, so you’ll have to improvise by memorizing the sounds heard.

Skyrim

Skyrim

This is coming from a guy who’s been a fan of the Elder Scrolls series since Morrowind. Yes, Morrowind, can’t believe Live Writer red-lined that one. Sheesh. Anyway, the sounds from Skyrim was just absolutely beautiful. It would be a crime to not at least put effort into using a good pair of headphones for this game. In contrast to CS: Source however, Skyrim offers a much more accurate audio positions in-game. Yes, that means I don;t have to turn around like a blind man (curse you default FOV) to find where the hell did that dragon came from. The real highlight here is the sounds of magic 9or any kind of missile) being cast. It was really clear and beautiful. When I casted a healing spell, the sound of my heartbeat felt really good and (yes) punchy. When pissed off giants slam the ground it shook my ears a lot. Music in-game was pleasing to the ear during my lazy strolls on the field near Whiterun, while epic dragon-battle songs (Sons of Skyrim) got my heart and mind really going and my hairs standing up.

 

Conclusion

Now, where should put this headphones in? They’re certainly quite good, but definitely not the high-end.I would say that this is a headphone that’s for people who don’t want to shell out big bucks on the counter yet at the same time wants it to bring out good audio output. As for things that brings out the bigger band for the buck, you’ll have to compromise with it’s creaky construction, uncomfortable long-term wear and also the (friggin’) long cable. But for the price you pay, it’s a wonderful value. Definitely a nice and comfortable step up from any of these cheap earphones you’re  probably using.

 

*My first review here, hope I did well. It wasn’t in my intention to sound professional or any of that sort. Just a casual review actually. Next up, review of the Kinzu mouse. This is S2Koprio, out.

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